Henry Hatsworth…

….in the puzzling adventure.

Henry Hatsworth is a thoroughly spiffing chap and he’s on an adventure. He’s questing for a golden suit, The gentleman’s suit, that gives the wearer the power to access the puzzle world. While anyone is wearing the suit they can venture into this parallel world and gain access to the treasures held there. At first Henry acquires the golden bowler hat and creates an imbalance between the two worlds. He decides to protect his own world from monsters from the puzzle world whilst plundering their treasures.
Henry is the best “suited” man for the job as he is the number one man in the Pompous Adventurers’ Club. The number two man, Leopold Charles Anthony Weaselby the Third, is also after the gentleman’s suit and dispatches henchmen to stop Henry.

Henry Hatsworth is created by EA Tiburon and on face value is a platforming adventure comparable to Mario or Mega man, But nothing should be taken on face value. While looking like a simple platformer, it also looks like a simple puzzle game, combine the two and you’re looking at a tricky tag team of gaming.


Hatsworth is played over both of the screens on the DS, the top screen is used for the platform aspect of the game and the bottom screen is used for the puzzle element.
The top screen is a standard affair, all of the enemies you come across will be killed by either your sword or gun. As you make your way through each world you will gain more attacks which are performed by pressing a direction and one of the attacks. As you kill each enemy they travel down to the bottom screen and into the puzzle realm.

It’s the puzzling where Hatsworth really comes into it’s own.
The puzzles are a match three system of gameplay. You can shift blocks from side to side but not up and down. Matching three or more blocks of the same colour will make them disappear. As they do, you will fill up your special power bar and your ammo for your gun. Any enemies that you’ve killed on the top screen will inhabit a block at random, If you do not clear these blocks they will travel back up to the top screen and reappear to cause you more troubles. Everything you do here is timed, so you sometimes have to very quick otherwise you might find yourself surrounded.
You can switch these screens at any time with the press of a button.


As you progress through each of the slightly clichéd but gorgeous worlds, new enemies will be encountered and they will each affect your puzzles in different ways. Some will come down four times the size of a standard block, others will be skulls and can only be cleared by matching three together.
Not only will you meet new enemies but gain new weapons, each of these will replace your gun but you can switch back during the levels. The gun can be replaced by bombs or a boomerang and most of the time these are needed to pass through certain parts of each level.

In between levels you are given an opportunity to upgrade your skills by spending the treasure that you’ve “acquired” on your journey, These upgrades vary from more powerful melee or ranged attacks to more time in the puzzle realm.
Another thing that is upgradable is your special power, tea time. Tea time is activated when your special bar is filled and you tap the touch screen when the cup of tea is blinking on and off. Once this is pressed Henry will form a cyborg suit around him and you will become a killing machine (literally) This ability is best used in the boss fights but at any time it’s used, it’s always fun.


Henry Hatsworth, while fun, can become increasingly difficult which may put off people attracted by the humour and cartoon styled graphics. Most of the frustrations will come from the platform sections rather than the puzzle parts. Even though both are based on skill, the top screen adventuring is sometimes based on pixel perfect jumping or timing on the swing of the sword. There are many times where you will watch Henry’s demise all because of a button press that came a split second to late.
This brings about the other main frustration with the game, the checkpoints are spaced quite far apart. So unfortunately if you do die towards the end of a level, you can expect to trudge back over ten to fifteen minutes to get back to where you died.

These are minor quibbles and nothing that a bit of practice wouldn’t cure and other than these Henry Hatsworth is a terrific alternative to the other platformers on Nintendo’s handheld.
A jolly good time can be had by all, especially if you enjoy the dry and witty humorous take on “traditional” British cultures.
You can’t go much wrong with a true British gentleman gallivanting through parallel worlds on the search for treasure.

Hi-Score – Great platforming, Great puzzle sections, art and humour are superb.

Lo-Score – Can be difficult, Checkpoints to far apart, may alienate beginners to the genre.

Final Score – 8 out of 10

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