Fallout 3 DLC: The Pitt


It was a long and tough journey to get to The Pitt for Bethesda. After trudging through the Capital wasteland and venturing into virtual reality of Operation anchorage nothing was standing in their way. Except for XBOX LIVE.
After a few false starts due to a corrupt English file within the DLC, The Pitt is in front of you and it’s reputation is bearing down on you. Time for a change of scenery.

Whilst foraging for scraps in the wastes of Washington yet another distress call comes through on your radio and guides you to people in need of help. A disease is spreading through The Pitt, Pittsburgh has succumbed to slavers who are keeping themselves healthy with a “cure”
You are given the responsibility of acquiring the cure and helping the slavers find the marginal health that can be achieved in the wastes of any town.

arena

From entering The Pitt for the first time, you can tell that you’re in for something very different from what you’ve come to expect from Fallout 3. The sky is burnt with smoke and fire and as you near the slavers camp which surrounds a steel mill, the atmosphere begins to change in more ways than just the aesthetics.
Gaining access to the camp is done by either disguising yourself as a slave or being gutsy and taking your chances. Either way you’re losing all of your equipment and are keeping just one weapon supplied by your first acquaintance, Either a Knife or a gun.

Once inside the camp it’s time to explore and it’s a shame that there isn’t much to see, other than slaves and grime. All points of interest must been destroyed in the last days of Pittsburgh as making your way through The Pitt is a bland affair.
After meeting your contact, it’s time to get on with business. The first of very few missions in the content is a simple collection quest. Ambling down to the steel mill, you can attempt to talk to the other slaves, but most won’t bother talking back. It’s quickly realised that you need to crack on with the task at hand.

attacked

Once inside the steel mill, you’re asked to hunt for steel ingots in the “mini wasteland” of The Pitt and this is where you will face the new enemy featured here, The Trogs. The ingots are a valuable asset for the slavers, not valuable for them to venture into the trogs home.
Upon first meeting a trog, a sense of fear will creep through you, not knowing how tough these feral beasts will be. Turns out not so tough. Using a submachine gun found on a dead slave as you enter the area, it doesn’t take much to dispatch a trog.

Once this mission is over, your journey continues through a rather trite plot that sees you battling enemies in an arena in order to gain entrance into the higher echelon of The Pitt where the slavers live and control everything. Not a particularly difficult task with a level 20 character and you can loot each body as each enemy meets their maker.
At this point in the DLC you’re around halfway through and not much time has passed since you started.
After victory is yours in the arena, you’ll be on the home stretch, time to get your gear back and stick it to the man.

The Pitt as an area of play has a convoluted style in it’s layout. Rather than being big in terms of area, it’s more a case of wandering up and down lots of staircases and across makeshift bridges to reach your destination.
Due to the layout of the area, it becomes a chore moving from one place to another and finding your gear takes longer than needed for such a small part of the mission and once you’re gear is back in your possession it becomes even easier to finish up your business in The Pitt.

pittslave

There isn’t a great deal here to ease the pain of a relatively linear mission path, new weapons are limited to the auto axe, a set of spinning axe heads that tear into people. There’s minimal amounts of new armour and most of it is similar to what you will likely have in your kit anyway.

If you’re expecting a lot from your 800 points, you may be disappointed here.
Bethesda seem to be holding out the best content for the level cap increase in the next DLC pack as everything up to now seems stunted compared to the full game.
The idea of a journey to The Pitt was a great one, but in reality it the journey wasn’t worth it.

Hi-Score – Something new to explore, graphically pleasing.
Lo-Score – Bland, shallow and short (4 hours max)

Final Score – 5 out of 10

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    • neilmc74
    • April 17th, 2009

    did i imagine it or was the level cap lift originally going to ship with this dlc?

  1. Nope, it’s the next DLC, Broken Steel will be raising the level cap to 30. Always has been 🙂

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