Archive for the ‘ PC ’ Category

Tales of Monkey Island: Launch of the Screaming Narwhal

Telltale Games are an unstoppable force at the moment, turning out game after game of the point and click variety. With Strong Bad, Sam and Max and Wallace and Gromit already under their belts, Telltale have moved onto one of the most loved adventure franchises, Monkey Island. Their latest, Tales of Monkey Island: Launch of the Screaming Narwhal just maybe their best offering to date. Based on the Monkey Island games of yore it has a lot to live up to. Now before I get too much into this review I have a bit of an admission. Although I have been gaming for many years I have never played any of the Monkey Island games, all I know is they were extremely popular and have a massive cult following. So I will be looking at this latest offering through fresh eyes.

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As I just mentioned, Launch of the Screaming Narwhal (which will now be called LSN for the sake of this review) is a traditional point and click adventure not unlike Telltales Wallace and Gromit games. You play as young smart talking pirate Guybrush Threepwood who is arguably the original pirate of the Caribbean. The game starts with your girlfriend Elaine tied up on the despicable ghost pirate LeChuck’s ship and it is up to you to try and save her. Typically things don’t go quite according to plan and Guybrush ends up washed up on the island of Flotsam and to make things worse he is not in complete control of his left hand.

The island is where most of the game takes place and is inhabited by a cast of lovable and charismatic characters. Grimpdigit the pirate glass blower who has a lovely line of glass unicorns, Nipperkin writes for the Keelhauler Gazette and the dastardly Doctor Singe who likes nothing better than chopping bits off pirates to name but a few. It is up to you the player to help Guybrush solve the mystery of the winds around Flotsam that always blow inland and to escape the island itself.

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The game has a quirky cartoon look to it and all the characters are well animated. Characters such as the Voodoo Lady and Doctor singe are brilliantly realised and a joy to talk to. Flotsam Island is a great place to explore although it appears larger than it really is, which helps to keep you on track on your quest. The voice work is exceptional and the script is genuinely funny in places. The music that is played through your adventure is an upbeat Caribbean and Reggae mix that helps keep you entertained while trekking through parts of the island.

Gameplay is a mixture of exploring, finding items and combining them to get the needed results. Tasks like making a Porcelain Power Pirate for Joaquin D’oro is relatively straight forward but tasks like trying to get a pirate off a ship so you can become captain requires a bit more thought and a certain amount of trial and error. While these tasks are challenging they are not too obtuse and are achievable with a bit of lateral thinking. Rarely did I find myself totally stuck on what to do next. When I did eventually get a bit stuck Guybrush eventually piped up and offered a bit of a hint as to what to do next. This is a great little feature that didn’t get in the way of the game at all. These hints can be turned off all together or can be made to crop up more often through the menu if the need arises or you want the game to be that bit more challenging.

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I only really have one criticism with LSN and that’s the games ending. While I believe it’s fair to end an episodic game on a cliffhanger to set up for the next one, collecting items and quests that don’t appear in the episode you are playing is a bit off. I fully expected to carry on the game a bit after getting off of Flotsam Island due to the fact I had gained items and was told to give them to someone, unfortunately I didn’t get the chance because that will probably be in the next instalment. This is only a minor quibble though as I thoroughly enjoyed the rest of LSN and I am eagerly anticipating the next episode to tie up these loose ends. If you are a long time Monkey Island fan I am sure you will enjoy what Telltale has done and even if like me you’re new to the series there is a lot fun to be had getting to know the characters.

Hi-Score – Challenging puzzles, Funny script, Brilliant characters

Lo-Score – Loose ends

Final Score – 9 out of 10

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StrongBad’s Cool Game for Attractive People

The “Homestar Runner” website has become something of an internet phenomenon. With one of the highest levels of traffic for any cartoon-based website around, and a stonking amount of merchandise, it seems that people can’t seem to get enough of Homestar Runner, his friends, and their crazy antics. Strongbad, the meticulously witty luchador and arguably the most popular character on the site, not only has his own email cartoon (now way over 200 cartoons available!) and spin off series, “Teen Girl Squad”, but he now gets his own point-and-click computer game as well.

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In another episodic downloadable extravaganza by Telltale games, “Strongbad’s Cool Game for Attractive People” perfectly captures the off-the-wall humour and all out zaniness of Strongbad and the whole Homestar Runner (HSR) gang, whilst also being an entertaining and comprehensive adventure as well. Behold as we delve deep into the “Bowels of Trogdor…”

Strongbad can be moved in all directions by pointing where you want him to go, and pressing the Wiimote’s A button. Whilst he can move in all directions in gloriously cartoon 3D, your viewpoint is generally from the side of the environment you are viewing. For example, walking around Strongbad’s house, you have a sort of “dolls house” view, where you can see into each room from an outside perspective, but still move Strongbad in three dimensions.

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The game replicates the style of the cartoons flawlessly. Every character looks exactly like their 2-D online counterpart, and all colours are beautifully basic and flat, just like it should be. Leave the game in a static position and you wouldn’t know that you weren’t watching the cartoon. Having the characters in 3D works very well too, no one is out of proportion and nothing looks “wrong” in spite of having an extra dimension added. Animations and environments are also as smooth as a baby’s backside. No graphical pop-up or anything. Kudos to Telltale for getting the image spot-on.

As far as point and click adventures go, this really doesn’t do anything new. Each episode finds Strongbad in all new awkward situation that is, more often than not, his own foolish fault, and it is up to him to get everything back to normal. You can walk around the different areas of “Free Country USA”, interacting with characters and picking up collectables.  Talking to the right people and presenting the right items at the right place will further the story, but only of course, if you’re doing the right thing. If you’re not then Strongbad will be very quick to tell you.

Talk to a character here and pick up an item there, then take said item to the previous character and you’ll get an idea of the gameplay on offer here. It’s by no means bad, it’s just not new. Some of the solutions to puzzles are a little odd, I found myself momentarily stumped on the odd occasion, but a little trial and error finds you the right thing to do, which is usually something utterly bonkers (see: filling a swimming pool with Jello mix). But isn’t that part of the charm?

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The reason Strongbad and the whole HSR universe is so popular is because of how wonderfully funny it is. From the brutal attacks on spelling errors and all things typographical to wonderfully detailed descriptions of otherwise uninteresting items, Strongbad leaves no stone unturned and almost nothing is sacred. The real gems come out when our plucky red hero’s imagination gets the better of him, and brilliantly enough, these are in plentiful supply. You can spend a good five minutes with the game and it is guaranteed to make you laugh. I can honestly say that, despite the “done-to-death” gameplay, I never found myself bored due to the sheer hilarity of the dialogue. All voices are provided by the makers of the HSR cartoons, and they clearly had a hell of a time writing it.

One of my favourite elements of the game is that there is actual replay value! Yes, as well as exploring the Strongbad universe and furthering the story, there are also a wealth of collectables and a few minigames to keep the gameplay varied. Bored of the main story? Have a go on “Snake Boxer 5” – the Fifth best Snake Punching game ever! Or why not create your own “Teen Girls Squad” cartoon and murder a few tweenagers? (Correct spelling – I assure you). The minigames and collectibles change from episode to episode so it doesn’t ever get stale.

The game comes in episodic fashion, with each “episode” providing a whole new story, but based around the same areas and characters. The format of the game never changes, but each episode brings a wealth of new jokes and minigames.

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Whilst it would be easy to say “if you’ve played one, you’ve played them all”, this really isn’t the case with the episodes found without the “season”. Although the format of the game never changes, the jokes and the different things that are available to do keep each episode fresh and are well worth the asking price. 1000 points might seem like a lot for each episode, considering that they can each be completed in only a few hours, but there is no other Wiiware title that’ll have you in juice-out-of-the-nostrils laughter for that level of time either.

If you’re not a HSR fan, or you don’t really “get” the humour, then there’s not a lot on offer here for you. Fans of the point-and-click genre aren’t going to find anything to write home about, but if, like me, you are a fan of the series and love a good giggle, then you may well have struck videogame gold.

Hi-Score – Presented exactly like the cartoons, delightfully funny, lots of extras to keep things interesting.

Lo-Score – Does nothing new for the genre, each episode is quite short.

Final Score – 8 out of 10

Wallace and Gromit: Muzzled

The next episode in Telltale Games Wallace and Gromits Grand Adventures is upon us. Entitled ‘Muzzled’, it sees our favourite plasticine comedy duo embarking on a new venture to help raise money for abandoned dogs who have lost their home. What ensues is your standard Wallace and Gromit story, madcap contraptions, a cast of lovable and memorable characters and plenty of humour. For those who have not played any of the other games in the series, ‘Muzzled’ is a point and click adventure in the same mould as the much loved Sam and Max games.

Playing on an Xbox 360 pad is simplicity itself. The left stick is used for guiding around either Wallace or Gromit, the right stick is used for highlighting the various objects and people around the game world while A is used for action and X brings up your list of held items. So all quite simple really.

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The game begins with Wallace and Gromit preparing for a charity fund raiser fair, with the quite brilliantly named ‘Infini-flavour’ ice cream van which can make any flavour ice cream. Unfortunately things get off to a bad start for the plasticine pair when the aforementioned homeless dogs decide to pay West Wallaby Street a visit and start to cause trouble. This trio of pooches have great a personality to them and each has their own quirk which comes into play during the game.

All of the character models are faithful to the Aardman animated series and really jump off the screen. As I mentioned in my previous review for ‘The Last Resort’ most of the voice work is spot on to what you’d expect, apart from Wallace, which is a real shame as it slightly detracts from the overall polish of the game. It’s only really a minor niggle as the voice actor does a pretty good job but if you are a Wallace and Gromit fan you will notice.

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Throughout the game you will be tasked with many different things to do, from trying to beat a chicken at tic-tac-toe to stopping a hot air balloon is a high altitude chase. While these are good fun to accomplish they are not very taxing. Unfortunately this is where my next gripe with the game comes in. A good deal of these tasks are pretty easy to accomplish and not much lateral thinking is required. I found myself breezing through the game without any real trouble; I always knew what to do next. This may appeal to the more casual gamer or fans of the series but for a lot of gamers it will just be a bit too easy. Also once you have played through the game once there is nothing to draw you back to play it again, all the puzzles will be the same and you will find it even easier to play through.

Putting aside my reservations for the moment, I can see a lot of appeal in ‘Muzzled’. If you don’t think of it being a game and being more of an interactive episode of Wallace and Gromit you will get a real kick from it. I really did enjoy my time with ’Muzzled’ although it’s not for everyone. But if you are a Wallace and Gromit fan or are looking for a more relaxed kind of game than your normal FPS’s and racing games, it is well worth a look.


Hi-Score – Lovable and memorable characters, spot on presentation

Lo-Score – Very easy, no replay value

Final Score – 7 out of 10

Burnout Paradise: Big Surf Impressions

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Well the second island is finally here. After months of excitement and build up to the ultimate content for Burnout Paradise, Big Surf Island hit XBLA and PSN yesterday. With the 1.9gb update out of the way, I fired up the new Dune Buggy that is given to you as you arrive on the island and set out on my vacation from Paradise City.

At first look the island is overwhelming with the sheer amount of mega jumps, twisting corners, blistering straights and the usual smashes and billboards. As you start your journey you’re greeted by the first of the islands mega jumps. A jump so big it’s nosebleed inducing, as with the super jumps you have to land safely on the other side. There are fifteen of these jumps on Big Surf and each of them are a joy to attempt, Particularly the ski jump in which you’re likely to hit five seconds of air time.

As is the tradition for Burnout Paradise hunting for billboards and smashes are as fun as ever, but slightly easier on the island. To be honest though, a lot of Big Surf is easier. It feels as if some pressure has been placed on Criterion to deliver a more “casual” experience. The events are easy to find and complete, from what I’ve played so far and the jumps, smashes and billboards can be found quickly.

After two hours with the expansion I’d found all billboards and mega jumps and with only eleven smashes left, it won’t be long until I’m done with the extras. At the two hour mark I had only finished two events and had plenty more to do. In terms of content, Big Surf offers you more of the same, which isn’t a bad thing but with a new aim at “casual” gamers, Burnout aficionados will have the content polished of very quickly. Even the achievements are simple to get and highlight the new “casual” approach. For example, in Burnout Paradise, finding all 120 billboards rewarded you with 20 points. In Big Surf however, you only need to find 15 of the 45 for same value of points.

There’s still plenty to do though, with nine cars to unlock (after the buggy), loads of road rules and of course the ten island freeburn challenges which can be done with 2-8 players.

Is Big Surf worth 1000 MS points or £9.99 on PSN??
Yes it is. With any Burnout Paradise content it’s not how many more races or jumps you get, it’s how much fun you have and you get bucketloads with Big Surf. Jumping off of the mega jumps with friends will be a thrill for anyone and enjoying the stunt sections that have been included is a given. My only quibble is that PS3 has 10 trophies compared to the XBOX’s 5 achievements.
All in all, worth the wait and well done to Criterion for delivering such great content.

Red Faction Guerrilla Review

In 2001 THQ brought the first Red Faction game to SONYs PS2 console, upon release it was considered ground breaking and in more ways than one. Each reason revolved around the geomod engine that Volition had created. Red Faction was one of the first games to allow players to blast their way through walls if doors were inaccessible or make a quick exit from sticky situations. Fans of the series enjoyed the games setting with the story being played out on Mars fighting against the evil corporation of Ultor. Such is the importance of Red Faction to Volition and THQ, the Ultor Corporation was later featured as the antagonist of Saints Row 2, another game by the developer and publisher team.

While Red Faction Guerrilla takes place in the same universe as other parts in the series, it is in no way a sequel or prequel, more of a reboot for the series. Guerrilla also moves the series from a first person perspective to third person and allows you traverse Mars in an “open world” environment. With the new iteration of Red Faction appearing on the Hi-Def console generation, things have moved on since the original series broke ground, pardon the pun. With the GeoMod 2 engine now in play it’s time to fight against the EDF, pick up your hammer and blasting charges and Join the fight to liberate Mars.

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Upon arriving on Mars you take control of Alec Mason who has travelled to the red planet to seek out mining work. Upon arrival and after meeting up with your brother Dan, you witness the murder of your sibling and take up arms to fight within the Red Faction. After what feels like a relatively cliché start to the game you’re tasked with attempting to drive the EDF from the surface of Mars and liberate the planet for the people. This is done by committing acts of what can only be described as terrorism, Blowing up buildings and taking hundreds of lives over the course of the game to boost morale of the citizens. For what is seemingly an interesting story and could touch on many of life’s hardships, you never truly feel pulled in. The characters feel rather one dimensional and the plot seems to be covered up by dramatic explosions. Had the story have been more involving and the characters more appealing, fighting for their freedom would feel all the more glorious.

After being accepted into the Red Faction, it’s time to explore and deal with the EDF. Taking your first steps on Mars is slightly daunting at first but after pulling up your map and following the brief tutorial, you’ll soon find plenty to do. Along with the missions to push the storyline forward you will find side missions otherwise known as guerrilla actions. These come in varying shapes and sizes, from collecting cars and shipping them and driving them against the clock to your base to blowing up a building under a time limit with limited equipment. It’s in these side missions that the game shines, although repetitive after time they vary enough to keep you amused and tax your brain. Completing the side missions opens up new equipment for you to use as you play and it allows you to take on harder missions later on.

As well as opening weapons and equipment, completing each mission awards you with salvage, the currency of the game and boosts the morale of the surrounding area. With each boost of morale you’ll open more missions for the main story and begin to liberate each of the five areas from EDF control.
It’s in each of these areas you will also find more salvage, through blowing up EDF structures which are graded in importance, mining for ore and destroying the EDF storage boxes. All of this lovely salvage is used to upgrade your weapons and buy the equipment that you’ve unlocked. With a variety of weapons to be used, there’s plenty of ways to play and you will need to experiment. The difficultly curve here jumps up and down sporadically so it’s always worth planning your moves in advance, even if the plan is to storm in with explosives charged.

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It’s quite easy to say that one of the best features in Red Faction Guerrilla is the explosions and destructibility of the world that surrounds you. Whether you use small blasting charges or the rocket launcher later in the game each shot rewards you with a satisfying fireball and accompanying wreckage. It’s quite obvious from the promotion of the GeoMod engine that Volition are pushing you to blow everything up and it’s just as well really as it brings some energy to an otherwise dull world. Although you’re well aware that the game is set on a terra formed planet many areas feel lifeless and have a distinct lack of atmosphere. This makes your journeys from each area quite a chore despite the fun “bumper car” handling of the vehicles.

The look and style of the game feels very similar to Mass Effect and in places looks gorgeous. Character models are well detailed and the environments, while bland, have great textures and lighting.
From start to end Red Faction Guerrilla entices you to explore, find buildings and then blow up said buildings. Although this may seem like a linear prospect its amazing fun that will genuinely have you smiling from ear to ear. With a game that offers so much to do you’ll be kept busy, with a few side missions left over the game can be finished in around thirteen hours but is left open at the end for you to continue exploring and work towards your 100% completion.

Red Faction Guerrilla has a few minor issues that can mar some of the experience; it’s an enjoyable romp that will entertain you from start to finish.

Hi-Score – Entertaining gameplay, great longevity and gorgeous to look at.

Lo-Score – Can get repetitive, linear environments and uneven difficulty curve.

Final Score – 7 out of 10.

Note: An online multi player review will follow very soon.

Plants Vs Zombies

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Gin and Tonic, Fish and Chips and Cookies and Milk, All combinations that work very well together. When the words plants and zombies are mentioned in the same sentence you would never think that there is a possible combination that could work. However it was George Fan, Lead designer at Popcap games that thought of a great chance for these entities to be together. Four years in the making, Popcap bring you Plants vs Zombies.

Many companies have thrown zombies into their games, some for panic situations, others for comical entertainment. In Plants vs Zombies the zombies are attacking your house and it’s down to the plantlife and your greenthumbs to keep your brains in your head. That sentence alone should tell you that this game will be full of laughs and pure fun will ensue. As many people know, Popcap will always bring you a highly addictive and enjoyable game and they have succeeded here yet again.

By now you’re probably quite confused and if you’ve seen anything of Plants vs Zombies so far it will have been a bizarre viral music video and the zombie employee pictures and videos that have been circulating the internet.

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PvZ is a “garden defence” game, in reality a tower defence game that sees you fending off Zombies that are trying to break into your home and break into your skull, they’re hungry and nothing will stop them, except the plants in your garden. It seems the only route into your house is via the front or rear gardens and you must use your gardening skills to keep your home safe.
As with all tower defence games, things start off very slowly and ease you into the gameplay, giving you very tame enemies to fend off and there’s quite a variety on display.

The first type of Zombie that will amble and shuffle across your lawn will be a business man Zombie, but it won’t be long until the more unique Zombies show up. Four man bob-sled teams, undead miners and dolphin riding scuba Zeds are soon going to be gaining ground on you and your home. Each of these Zombies has a unique ability, be it speed, strength or even floating towards you on a balloon.
Each of these Zombies can be dispatched with the many plants you have to hand.

In order to plant your army you will need to harness the suns power. Small suns will fall from the sky and once you click them to collect them you will spend the solar energy on planting in your garden. Sunshine will not only fall from the sky though, it can be harvested from sunflowers and other plants throughout the game.
Each plant will be placed in the soil across the gridwork you have in your garden and with around 40 defensive plants at your disposal it’s down to you to put each one in the right places to achieve success on each chapter of the adventure mode.

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Starting with a peashooter you will steadily gain a great collection of ballistic botany. Peashooters are surpassed by threepeaters which will shoot three peas towards the Zombies and as more plants are unlocked hilarity will ensue. Huge little shop of horrors style fly traps will munch on zombies, torchwoods can be placed in front of peashooters and create fireballs and Wallnuts will create a solid wall to slow the enemy down. If any of the nefarious Zombies DO get past your defences plan B will come into action, a simple line of lawnmowers on your patio which start up and run down the line of Zeds when they get close.

The adventure mode is played out over five chapters and with each chapter the playing field will be changed somehow. Not giving away too much, but soon you’ll have water to deal with and at one point you’ll be defending your rooftops too.
During the game you will also meet your neighbour, Crazy Dave. Dave will sell you upgrades to your plants or extra slots in which to store more seeds. To pay for these upgrades you will start collecting coins from random Zombies during the levels. Crazy Dave will also help you out with tips for upcoming levels, he’s an expert, his saucepan helmet shows it.

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When you’ve polished off adventure mode, which will take quite some time, you can experience other modes on show here. During the main game you will play a few mini games like Wallnut bowling, these mini games will appear on the main menu for you to play through at a leisurely pace.
Try out some puzzles or a survival mode game and then relax in the zen garden.
Each of these brings a different slant to the hectic gameplay found in PvZ otherwise. Puzzle mode will require you to solve puzzles with your plants, survival mode is a frantic and desperate fight that speaks for itself and the zen garden allows you to tend to certain plants by keeping them fertilised and healthy.
With all these modes in tow there’s plenty to keep you playing, but the adventure mode is by far the most fun here and even if it was the only thing supplied for your money you’d be happy.

As with many tower defence games, they can be incredibly addictive and Plants vs Zombies is certainly that. If you enjoy Peggle or bejewelled then you’re certain to enjoy this too.
Plants vs Zombies reminds you why you play games in the first place, to have fun. During the first few hours of play I genuinely grinned from ear to ear. The graphics and the imagery are cute and bright, this and other aspects of the game are reminiscent of games by Rare.

There is no excuse for not picking up Plants vs Zombies, being released at retail stores and online for PC and Mac at http://www.popcap.com and online services including RealArcade, MSN Games, STEAM, Wild Games and Yahoo! Games there are many platforms to run out and buy it on.
Priced at £6.99 the value for money is unbelievable.

Yet again Popcap has delivered a slice of genius, Plants vs Zombies will keep you clicking until you fingers ache and then some. Witty and charming, another game that will appeal to all generations. Get your spade and watering can at the ready, the Zombies are approaching.
Get out there and start defending your house…..and your brains from the Zombie horde.

Hi-Score – Fun and comedic, Pretty to look at and great longevity.

Lo-Score – Another tower defence game?

Final Score – 10 out of 10

Wallace & Gromit ‘The Last Resort’

Have you had enough of frenetic FPS’s and hi-octane racers, want to just sit back and be entertained? Then the new episode of Telltale games Wallace & Gromit’s Grand Adventures could be for you. Before I get into the ins and out’s of the game i have a bit of a confession to make. I did not play the first episode ‘Fright of the Bumblebees’ which left me a bit worried about getting into ‘The Last Resort’. But fear not readers if you are like me, this latest episode is a stand alone product and is very easy to get into.

As soon as you load up ‘The Last Resort’ you’ll notice that the presentation is spot on to the much loved Aardman Animation classics. From the instantly recognisable brass band music to the claymation characters and the wacky inventions, this title just oozes the charm people have come to expect from the W&G brand. Character models are lovingly recreated right down to the occasional finger print in the clay. Characters are well animated and i often found myself chuckling at Gromit’s exasperated look on his face at Wallace’s antics. While the voice work in the game is great I felt it was a shame not to have Peter Sallis to voice Wallace. While the guy they got into do him does a decent job I found it detracted slightly from the game, especially since everything else is right on the money.

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The characters you meet on your journey are pure Wallace & Gromit and include, the slighly stereotypical shop owner Mr Paneer, the quite quite mad war veteran Major Crum, the rather boisterous Duncan McBiscuit and my personal favourites Pudgie-Woo and Tinkie-Wee the adorable but evil dogs belonging to Wallaces next door neighbour Miss Felicity Flitt. All of the characters play a large part in the game and have great personality to them.

The game starts with Gromit getting ready for a Great British seaside holiday. But as with most Great British holidays the Great British weather has other ideas. With it raining cats and dogs outside it doesn’t look like Gromit’s going to be getting his holiday and to make things worse Wallace is having trouble in the basement with the leaking plumbing. This is where you first take control of the game and it’s simple to move your character about. I used a 360 pad with the left stick, used to move about and the right stick used to highlight various objects around the screen. A is used to interact while X opens your inventory. A nice small touch to the controls is by pressing Y highlights all interactive objects on the screen meaning you are not having to search every inch of the screen for things you need.

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The game is broken down into small chapters which has you playing as either Wallace or Gromit to take on various tasks. Such tasks range from building a beach to solving a rather nasty case of someone getting knocked on the noggin and it is up to you to find the Motive, Weapon and Witness to prove the case to Constable Dibbins. Each of the chapters lasts about 30 minutes and for the most part are quite simple to work out. But don’t think that because it’s simple to work out the solution to a problem it’s going to be too easy. In one chapter you are tasked with making sure everyone is happy and although I worked out what needed to be done simply enough, finding a way to do it involved a fair bit of lateral thinking. I did find myself stuck in one section for a while and not being able to progress the story was starting to drive me mad. In the end though I found what I was supposed to do and kicked myself for not seeing the solution, it really was quite obvious but i wasn’t thinking like Gromit would think and overlooked it.

Although the game is finished to a high quality there was one problem i ran into. In the chapter where you have to find the phantom noggin knocker none of the characters are supposed to leave the house while the investigation is in progress. While in control of Gromit you end up being thrown from a window into the front garden. There next door were Duncan McBiscuit and Miss Flitt having a conversation. Odd I thought being as they were just indoors in a house they are not allowed to leave. I went to talk to them and the game crashed forcing me to have to turn the game off and reload it.

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All in all Wallace & Gromits ‘The Last Resort’ in a high quality and fun piece of gaming. It is quite short but i suppose that is to be expected from a episodic slice of gaming. I for one will be looking forward to playing the remaining episodes still to come and would heartedly recommend it to fans of W&G or someone looking for game that’s a bit different to what is the mainstay of modern gaming.

Hi-Score- Something Different, Great Presentation, Good Clean Fun

Lo-Score- No Peter Sallis, Short, Game Crashing Bug

Final Score 7 out of 10